Sindar's Formulae Book

Level 1 (6/day)

Bomber’s Eye: Increases thrown weapon range, +1 attack (1 round/lvl)
Comprehend Languages: Understand all written and spoken languages (10 min/lvl)
Crafter’s Fortune: +5 to next craft check
Cure Light Wounds: Cures 1d8 + 5
Detect Secret Doors: Reveals hidden doors within 60 ft. (concentration, up to 1 min/lvl)
Disguise Self: Changes your appearance (10 min/lvl)
Endure Elements: Exist comfortably between -50 and 140 °F (24 hrs)
Heightened Awareness: +2 perception/knowledge, dismiss for +4 initiative (10 min/lvl)
Identity: Detect magic, +10 to identify magical items with spellcraft (3 rounds/lvl)
Illusion of Calm: Do not provoke attacks of opportunity for some actions (1 min/lvl)
Jump: Subject gains +10 on Acrobatics check (1 min/lvl)
Keen Senses: Gain +2 Perception and low-light vision (1 min/lvl)
Negate Aroma: Subject cannot be tracked by scent (1 hr/lvl)
Polypurpose Panacea: Varies; see effects list
See Alignment: Reveals auras of creatures with chosen alignment (1 round/lvl)
Shield: +4 shield bonus to AC, blocks magic missiles (1 min./lvl)
Stone Fist: Your unarmed strikes are lethal (1 min/lvl)
Targeted Bomb Admixture: No splash damage, damage modifier is 2 X Int (1 round/lvl)
Tears to Wine: Turns water into mead/wine of average quality (10 min/lvl)
Touch of the Sea: Swim speed becomes 30 ft. (1 min/lvl)
True Strike: +20 to your next attack roll

Level 2 (5/day)

Ablative Barrier: Surrounds target with layers of force (1 hr/lvl)
Alchemical Allocation: Gain a potion’s benefits without consuming it
Alter Self: Assume form of a medium or small humanoid (1 min/lvl)
Barkskin: Grants +2 (or higher) enhancement to natural armor (10 min/lvl)
Bestow Weapon Proficiency: Grants proficiency in a single weapon (1 min/lvl)
Bull’s Strength: Subject gains +4 to Str (1 min/lvl)
Cat’s Grace: Subject gains +4 to Dex (1 min/lvl)
Eagle’s Splendor: +4 enhancement bonus to charisma (1 min./lvl)
Elemental Touch: Gain energy damage touch attack (1 round/lvl)
Fire Breath: Exhale a cone of flame at will (1 min/lvl or until discharged)
Invisibility: Creature is invisible (1 min/level or until an attack is made)
Ironskin: +4 enhancement bonus to AC, dismiss to negate crit or sneak attack (1 min/lvl)
Resist Energy: Ignore first 20 points of damage per attack from element (10 min/lvl)
See Invisibility: Reveals invisible creatures or objects (10 min/lvl)
Transmute Potion to Poison: Spit poison onto weapon after drinking potion
Vomit Swarm: Produces a spider swarm that fights for you (1 round/lvl)

Level 3 (3/day)

Amplify Elixir: Empowers or extends the effects of any potion or elixir
Cure Serious Wounds: Cures 3d8 + 1/lvl
Displacement: Attacks miss subject 50% of the time (1 round/lvl)
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it (10 min/lvl)
Fire Trail: Trail of flame follows your movements and deals 1d6+1 per level (1 round/lvl)
Fly: Gain flight at speed of 60 ft. (1 min/lvl)
Haste: Movement + 30 ft, one extra attack, + 1 to attack, + 1 dodge bonus to AC and reflex saves (1 round/lvl)
Heroism: Gives + 2 bonus on attack rolls, saves, skill checks (10 min/lvl)
Protection from Energy: Absorbs 12 HP/level of energy damage (10 min/lvl)
Thorn Body: Those attacking you take 1d6+1 damage/level (1 round/lvl)

Sindar's Formulae Book

The Dim Wastes Mr_Chuck rattuscrypticus